Fix one, break one. Worth: $10
based on retail game, Playstation 2
Speaking of the good things: the story, art direction, general gameplay, and music are all among the best I've ever played. The first fight is beyond epic. I was totally cranked (until the fakachta button-puzzles started) to feel like I was part of an expansive, mythology-changing story. The platformer sequences were much better, much more in line with my expectations from an action game (this isn't Tomb Raider, people).
As with all story-driven action games, there's no point in playing it twice. I can barely recommend this game, but it is worth it for the story and the cathartic gore-fests. Rent it or buy it cheap, grab a walkthrough, fly through it, then move on to a better game.
UPDATE: Sep 13, 2007
I've talked to some friends and game store guys about this game. When I go off about the button-puzzles they just give me blank stares like, "Gee, I thought those were cool." I still think they totally bit, but I may be the only one. If you've played this game, let me know what I'm missing here. They just felt so artificial, like "Look, you're playing a video game" instead of "Look, you're ripping someone's eye out!"
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